Checkpoint

About

Checkpoint offers an alternative to competitive game play. Teachers choose the questions and terms students should be quizzed on, Checkpoint can provides rich feedback let teacher know what the students are mastering and what needs more focus.

Project Description

Checkpoint is the newest member of the Quizlet Live family. Checkpoint is an engaging way to conduct fun, formative assessments in classroom. It can help teachers find out what students understand and what they need to work on through this quick, formative assessment. increatse teacher create content rate 8%.

My Role

Product Design and Motion design

Responsibilities

Concept development, Wireframe, UI design, Interaction design, Motion design

Timeline

2021-2022

Checkpoint key mission

Checkpoint keep students engaged with this new formative assessment activity and help teacher find out what students understand.

Fun for the entire class

Engage students with energizing music, timed questions and animations.

Term-by-term reporting

Get graphs that show what students are mastering and what needs focus.

Easy setup

Share the link or QR code and students can join with mobile or desktop devices.

Gamification exploration research

Goal of the research

Uplift direction to bring more fun into Checkpoint. Understand student motivation and response to gamification from a teacher's perspective. Understand teacher’s current use of gamification and motivation for bringing gamification into the classroom.

Insight

We did competitive research with 10 online study game sites. In order to encourage students participation. We redesign the user flow. We allow users to choose team mode or competition mode to play the game, We also add game like elements like motion, animation, sound effects and leaderboard to the whole learning process. We also allow users earn badges when they finish the game.

Frustrations

Quickly find her textbook among a large amount of information online; Knowing how to solve the question rather than just knowing the answers.

Insights of users need

After the Gamification exploration and user research, I am working with PM to define the user stories to help us define the key mission.

As a teacher, I want to quickly set up the checkpoint using my existing Quizlet set to create a game so that I can save time creating games during the class.

As a teacher, I want to know what my students understand and what they mastering and what needs more focus so that I can what I need to focus on.

As a teacher, I the want the checkpoint game to be fun, so my students can enjoy playing the checkpoint games.

Brainstorm & Ideation

We started with Figma jam brainstorm, then we created Low-fidelity prototype to identify all the design elements and help us to quickly test and validate the design concepts. We made the following design decisions.

1. We want students to join the game quickly, so we designed the QR code on the game lobby so students just need to scan to join the game.


2. We allow teacher to choose team mode or competition mode, so will bring more fun to the game play.


3. We want students feel fun when they play the game, so we bring animations and music to the whole game play.


4. We show a leaderboard and we list all the terms basic on what they mastering and what needs more focus.

Usability tests

After we lunch the checkpoint beta we did a couple rounds of usability tests with our Teacher focus group. Here are some selected results.

What teacher’s love

The selection of the content to set up a round was easy for them.

They love present the teacher’s view during the game play.

Use the most often missed terms to filter into a Checkpoint round.

Student love leaderboard and they want to win the trophy back.

Helpful can be consider

Teacher want to see what individual student are doing.

It’s really helpful to have a student re-join the code on the screen throughout the game play, so no one misses out on the fun.

Students can go back to the most missed questions from Checkpoint to better help them study.

Teaher’s paint point

The selection of the content to set up a round was easy for them.

Would be nice to have the option to pick up the pace or have the teacher advance as needed.

Question popped away when the answers showed- would be helpful to have the question remain on the screen.

Concept development

We are bring motion and animation to the product so we can encourage students participation.

Page Transitions

We add countdown timer, page transitions and music to the checkpoint game play so we can enhance student’s game play experience. And bring more fun to the game.

Game play

During the gameplay, we change the theme colors, message, and animations progressively based on game time. From the beginning, we show the question. After half the game time, we will show how many students answered the question. Before the game time runs out, we will show hurry up and then a countdown timer until the game time is over.

Questions summary and leaderboard

We are bringing animation to the question summary screen to show which option students are selected. We also created a leaderboard with confetti effect at the end of the gameplay to make the game more competitive.

Mockups

Here are some design flows. You can also find the live product in Quizlet.

Teacher flow

Student flow

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